In this episode of Anger, Sadness and Envy, Blackstar and Narcogen, together with Miguel Chavez of Bungie Sightings and special guest, Claude "Louis Wu" Errera, webmaster of fansite Bungie.org, take a look at Halo: Reach due out this week. Both our guests have played some or all of the Reach campaign and will give us a sneak peek at what is to come from the game come release day.
WARNING: THIS PODCAST CONTAINS SPOILERS.
Each chapter title (AAC version only) contains a warning about possible spoiler content; either no spoilers, mild spoilers, or SPOILERS. Most spoilers are in the final chapters, but if you are serious about avoiding all potential spoilers for this game, wait to play this podcast until after you've finished Halo: Reach.
Show highlights include:
How Reach Fits Into The Series
Master Chief vs. Noble Six
All Good Things...
Playing with Noble Team
Equipment vs Abilities
Reach Engine Performance
The Definitive Halo Game?
A new song that will be coming out on the soundtrack on Tuesday. Its the song played during the 1:17 second halo reach new Campaign trailer. I would also add the harp part but my finale doesn't allow 2 part writing
"Swift, Strong, Brave" from Halo: Reach. Phrygian epicness.
Hi there, Im wondering if anyone would be able to arrange the Halo Reach Beta Menu Music for a Marching Band? I am interested in only the last section which goes from 3:21 to the end of the video. http://www.youtube.com/watch?v=fNcz76jmlhc&feature=related
You would make many Halo fans in my marching band, including our Band director happy.
Many thanks in advance,
Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo's driving code he'd found and eliminated. He was later kind enough to go into a bit more detail about how Halo's AI figures out how to handle driving and riding in vehicles.
Q: You're one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?
A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I've added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.
Blackstar and Narcogen take a look at the two recently released Reach videos; the RvB reveal of Blood Gulch remake, Hemorrhage, and Bungie's own ViDoc about Forge World and Reach's new map editing features.
Narcogen and Blackstar, together with Miguel Chavez, take a look at the inclusion of ODST's Firefight mode in Halo: Reach. This is an extended audio version of Episode 17's video episode, in MP3 format.
Request for sheet music for extended "Birth of a Spartan" trailer for Halo Reach. (Sorry if this is was posted the wrong way. I'm new to posting things.)
Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.
Halo: Reach music from E3 2009. They showed a teaser with this music playing in the background. Sounds great on a keyboard string sound.
*** The tremolos are meant to be cymbal scrapes. ***
Hey guys! I want to know your input on Halo: Reach! What did you like, what didn't you like, etc.
like the title says, also one of these for Farthest Outpost would be helpful.