| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 4 | 10.24.26 |
| Marathon's Spiritless Successor | 10.16.26 |
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
At HaloWars.com there's a new monthly update about Halo Wars, written by Thunder. It's mostly about the game's AI:
Ultimately, the philosophy that we’ve had at Ensemble Studios is that the most fun games are when you think you might lose but don’t. The CPAI should attempt to provide the player with this challenge in each game. We want to set the difficulty levels to where most players will find a challenge, but there will be a level that can beat them if they start making mistakes.
Meyeselph is working on compiling an easily accessible guide to Halo 3's weapons, with an eye on how to maximize the effective use of each. The first weapon so examined is Halo 3's venerable Assault Rifle. Visually evocative of the Colonial Marines' pulse rifle from Aliens, maligned as an inaccurate bullet hose in Halo 1, missing from Halo 2 in favor of the even more maligned dual-wielding bullet hose, the SMG, the Assault Rifle makes a triumphant return in Halo 3.
It's tired cliché that you never get a second chance to make a first impression.
Despite rampant accusations of having a story that's derivative pulp, the first half of Halo 3 is not a tired cliché, nor does it need a second chance to make a first impression.
Hearing from a number of reviewers and community members who played through the game in a single sitting under Bungie's purview, I've decided to play no more than two campaign levels a day in order to savor the experience. To get my Halo 3 fix the rest of the day, I watch films of those levels, hunt for skulls, or play around in Forge. I understand why those people wanted to get through the game right away, and why Bungie wanted reviewers to play the whole game. Community members knew they wouldn't be able to go on much longer without someone spoiling the ending for them. Bungie knew it would be best for reviewers to have a complete experience-- at least, the most complete experience you can get from 8-15 hours of a game that probably has as much if not more replayability value as Halo 1 and 2 combined. However, I refuse to be rushed.
The latest episode of Major Nelson's podcast/blogcast is on the Halo 3 launch. The Major is nice enough to remain spoiler-free, but he says that Halo 3 is a fun game and a fun story-- in case you needed any more reasons to get it. As usual, the blog entry for the audio show contains links to sites he mentions.
As I see them I add more reviews of Halo 3 to the site.
Thanks for the heads-up on these four reviews to Louis Wu at HBO.
As always, you can see a page of just reviews on our Halo 3 Reviews page.
Stuntmutt attended the Halo 3 launch party in Waterloo and walked away with a free copy of Halo 3, which he immediately went home and played, uncharacteristically eschewing an open bar.
GeezerGamer has a nice article explaining in detail some of the uses of the file share feature in Halo 3 and how to make them work for you.
Stuff.co.nz calls Halo 3 a masterful conclusion but does, of course, have to add some obligatory, if odd, caveats:
Halo 3 isn't perfect. It's obvious more of the scenarios this time have been designed for their potential for online play rather than to advance the story.
Reviewer Tom Cardy gave the game five stars out of five.
The Wideload reports on an IRC chat with Wideload Games' Matt Soell; he says that things at the Load have been busy, but that fans can expect some developments Soon™.