Hometown Boys Done Good
Chicagoist notes Bungie's hometown roots at the University of Chicago, Jason Jones' continued leadership of Bungie, and Alex Seropian's founding of Wideload.
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 4 | 10.24.26 |
| Marathon's Spiritless Successor | 10.16.26 |
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Chicagoist notes Bungie's hometown roots at the University of Chicago, Jason Jones' continued leadership of Bungie, and Alex Seropian's founding of Wideload.
It's one thing to always see the glass half full, or to always look for the flaw in an otherwise brilliant diamond.
There's also such a thing as being a spoiler; having no other purpose than to be contrary, "alternative", or to actively dislike that which others like for the sake of disagreement itself.
You can be the judge of which category Charles Herold at the New York Times falls into with his review of Halo 3:
Want to mess around with Forge maps without having to delete all the default items? Download these modified maps by Chevmeister, with all the default items carefully removed.
According to Microsoft, the Halo franchise's latest installment has shattered one-day entertainment sales records again; Halo 3 did $170 million USD in its first day of sales in the US.
...or rather woodchuck love, as a new blogger, the animal kingdom newscaster Woodchuck Chumley has shown up at the Huffington Post with his own blog. Perhaps he'll be answering the age-old question, how much wood would a woodchuck chuck. Or maybe he'll just talk animal kingdom politics:
Bungie has put up a Halo 3 Launch Week FAQ to cover some of the most common new player questions, especially about issues surrounding screenshot uploads and other features that might be having the kinks still worked out.
Ah, aspect ratios and high definition televisions. Just as fans bitched and moaned last month about the fact that both Xbox 360 and PC versions of Bioshock locked displays to a single horizontal FOV setting, whether the user had a 4:3 or a 16:9 screen, now Joystiq is on about how splitscreen works in Halo 3, apparently using two 2.7:1 frames stacked on each other instead of two 1.77:1 frames.
What's the issue, exactly? Unused pixels:
Of course, we've heard this before.
After Halo 2 was released in 2004, there were rumblings and vague remarks about Bungie wanting to do something else, non-Halo-related, for a change.
Which is entirely understandable.
Now, Pro-G is quoting Bungie's Joe Tung as saying Bungie wants to work on something else for a change, and is not working on Halo 4.
Major Nelson points out an auction to benefit charity that includes some pretty one-of-a-kind items, including an Xbox 360 autographed by Bill Gates, a Zune autographed by J Allard, and a pretty complete collection of Halo games and bonus content.
Cinematic designer Lee Wilson at Bungie responds to some criticism that Halo 3 isn't as much of a graphical tour de force as games like Bioshock or Gears of War in an article at Pro-G:
He said: "It's completely immersive. The art direction is immaculate. It's not trying to be incredibly photo realistic or painting this grimy world. It's vibrant and it's fun and it's accessible."
Pro-G promises a longer interview a bit later.