Gamasutra Interviews Bungie's Cotton On Halo 3 DLC
Bungie recently demonstrated the Heroic map pack to the press, and Gamasutra spoke to lead mission designer Steve Cotton of Halo 3's DLC team.
| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Bungie recently demonstrated the Heroic map pack to the press, and Gamasutra spoke to lead mission designer Steve Cotton of Halo 3's DLC team.
If you're not nearly as behind the curve as I am, then you already know that Wideload Games' upcoming party title Hail to the Chimp has released a new trailer that you can see on GameTrailers.
What you may have missed is Michael Mann's latest blog entry at the Huffington Post that seems to show that HttC owes no less to the humor of Terrance and Philip than did their previous outing, Stubbs the Zombie:
In our "Stuff the Ballot Box" gametype, you deposit clams into a well; the first character who collects 75 is declared the winner. Another has a giant stink cloud, otherwise known as "The Stench of Corruption," which stalks the player with the fewest clams. You don't want to be surrounded by this cloud as it is smelly and nobody likes the stinky kid -- especially clams, who jump from your clutches until you are out of the race. Other gametypes are more intellectual, including one that has a similar mechanic to the game Othello.
Sounds like a neat-- if aromatic-- gameplay mechanic. For the sake of realism, though, shouldn't the stench of corruption follow the player with the most clams?
Shacknews says that Bungie has finally addressed some of the limitations of Forge with the new options available in the Heroic Map Pack.
Bungie's blockbuster Halo 3 has already sold over five million copies since its September launch. Full story from Slashdot.
I'm new to this site, so im not sure if this is the right place to make this. But i wish to share my transcription of Unforgotten from the game Halo. Perhaps someone could move this into the sheet music section? Any help would be much appreciated.
Here is the pdf of the piece.
[b]EDITOR'S NOTE:[/b] Now in the Halo sheet music section, and on the front page.
The thunderstorm skull is simple to get. It is a gold skull. It gives all enemies a promotion to the next highest rank.
This really doesn't have anything to do with Bungie or gaming, per se... but former Bungie employee Pete Parsons just received $1 million in financing for his new tech startup, Fyreball, pitched as an "alternative to email" for tracking web messages and discussions.
For the full story see the Seattle Post-Intelligencer.
Myself and some guys over at Bungie.net have been kicking around this idea of starting up a monthly community newsletter. Basically it will contain lots of content from the community itself (like fan art, fanfiction...) Bungie and gaming news etc: Not everything is finalized yet but we are hard at work in an attempt to create a good newsletter that, hopefully, people will enjoy.
But we need content for the newsletter and thats where the community (you guys!) come in. So if you want to share your artwork with the rest of us please send it to maximumfear@gmail.com We'll take any form of art as long as it is Bungie related. The best submissions every month will be published in the newsletter along with the other content such as articles and interviews, and all submissions will be displayed online.
If you have any questions feel free to email me, and if you are sending artwork then please use the subject title: Fan-Art Submission. Thanks a lot guys!
D15AV0W3D over at The Hushed Casket tries to put all three Halo games into perspective, but generally, he thinks Halo 3 corrected a lot of the issues in Halo 2:
Enter H3, the end of the trilogy, and Bungie's triumphant redemption to the lackluster campaign on H2. Enter more user-customization than ever before. Map Forge, Theatre-mode, and more. It has possibly more bells and whistles than any other console game, ever. But are the multiplayer extras and customization enough to win over the H1 fans? The auto-aim was turned down, but is it enough to make the H1 crowd forget about their beloved scoped pistol?
In my opinion, H3 is better than H2, hands-down. Absolutely no comparison. I think most reading this will agree. The auto-aim was turned down significantly. I played some H2 last night, and after having played H3 for two months, was struck by how strong the auto-aim was. I like this about H3. Less auto-aim requires more skill, and rewards skilled players more than H2.
See THX for the complete text.
...because just like tanks, dung beetles beat everything.
Or so Michael Mann would have you believe in his latest blog entry at the Huffington Post. Mann has bee providing updates on the monstrous menagerie of characters that inhabit Wideload Games' upcoming political party game, Hail to the Chimp. The latest entry talks about how the studio narrowed down the potential cast of characters.
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