Don't Pheer Arby And the Chief
Over at HaloBabies, mr smiley has posted an interview with DigitalPh33r, creator of the Arby 'n' the Chief machinima at machinima.com.
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|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
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| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
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| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
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| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Over at HaloBabies, mr smiley has posted an interview with DigitalPh33r, creator of the Arby 'n' the Chief machinima at machinima.com.
SketchFactor has put up a preview of this year's Winter Bungie Pentathlon, detailing some of the games to be played (Halo 3 and Pictionary) as well as, uncharacteristically, a list of staffers broken down into the four teams: Grizzled Ancients, Old Skool, Middle School, and Newbies. This year, the studio is so big that Marty O'Donnell is finally a Grizzled Ancient.
The admin of uber community file hosting service Mythica.org has posted a note that the Useruploads service, which allowed Halo fans to host files for free, is ceasing in February of this year due to high costs and a lack of time and interest. A shame to see such a wonderful service go, but given the huge amount of bandwidth required for such a site, it is understandable that it could not have continued forever.
Next Generation took a nostalgic look back at Stubbs the Zombie in an online article repurposed from Edge Magazine.
From its release in 2004, Halo 2 reigned supreme as the top multiplayer game on the Xbox Live service even after the Xbox 360 came out. With no AAA launch titles, the old game ruled the roost until Gears of War was released, which was in turn superseded by Halo 3 late last year.
Halo 3's time in the sun seems destined to be a bit shorter. Faced with stiffer competition than its predecessor, Halo 3 last week was bumped out of the top spot by Infinity Ward's shooter Call of "it's not set in World War Two" Duty 4.
Is this a permanent thing? Will CoD4 stay on top now until a new game bumps it off? Or is this just a wrinkle in XBL players preference? It seems odd that people could tire of Halo 3 so quickly, especially given that there's already been one DLC package out with another coming soon.
Since the trailer was released, the time frame of events in the upcoming Halo Wars RTS have been hot topics for discussion. Did it happen before the Halo FPS games or after? Over a long period of time, or a short one? Where did those battle rifles in the trailer come from if Halo Wars is supposed to chronicle early Human-Covenant conflicts?
Now, Ensemble has published a two-page timeline for the Halo universe (one, two) that gives the backstory. Also, starting with this month's Update, they'll be posted on the front page of HaloWars.com instead of in the forums.
Currently the timeline covers the period from 2160 (early civil conflicts) through 2552 (the events of Halo 1-3). The ship featured in Halo wars, UNSC Spirit of Fire, was built in 2473 and refitted in 2520.
Curiously enough the timeline doesn't actually say when Halo Wars begins or ends, although previous statements have indicated 2531, which on the timeline corresponds to the Battle of Harvest.
Three months and a week was all Halo 3 needed to become 2007's top selling game in the US market according to NPD, says Kotaku. It beat out Wii Play for the Nintendo console- you know, that title everybody bought to get the extra Wiimote.
There is a point where you have to begin thinking that some of Microsoft's comments about the health of the 360 "ecosystem" for third party developers have some merit. Wii Play came out with the console, so it was available for all of 2007, and it's the top seller on the platform. And here comes Halo 3 in the final quarter of 2007 and outsells it by nearly three quarters of a million.
It'll be interesting to see where Super Mario Galaxy sales end up. Mario is the flagship franchise for Nintendo, just as Halo has been for the Xbox. If the installed base for both machines is roughly equal (well, worldwide) but the top-selling Xbox titles consistently outperform the top-selling Wii titles, what does that say about which consoles are profitable for third parties?
Kotaku also has a roundup of Microsoft reaction to December NPD numbers.
Newsweek columnist N'Gai Croal interviewed Bungie's Joe Staten about the Halo 3, Halo 2, and the Halo movie back in August of 2007. The first part is online now. Croal picked out one blockbuster revelation by Staten to highlight in a second post prior to the publication of part two, however: that the faceless Master Chief wasn't really going to be the film's protagonist.
In the film, the other characters begin to comment on Master Chief's anonymity, like "Who is he?" and "What's his story?" He becomes a really wonderful source of mystery, a sort of anonymous problem solver. So we definitely worked on that. In the final version of the script the Master Chief was certainly absolutely critical to the film, but there were other characters around him which carried most of it, that did most of the emotional heavy lifting. The Master Chief was there in support of their story.
Staten also does confirm something that many fans have long suspected, and that even some people "in the know" have expressed doubt at: that Halo 2 was supposed to be the end of the story. Staten says, "we didn't think we were necessarily going to make Halo 3. I mean, we made Halo 1 not knowing we were going to make Halo 2. So we started out designing Halo 2 not thinking that we were going to make a Halo 3." Halo 2's third act, even though it was different from what we got in Halo 3, could have ended the story. Halo 2's cliffhanger simply made it impossible to stop there.
All those who think there must be a Halo 4 should take heed of that.
Next-Gen editor Colin Campbell takes a firm stance on behalf of publishers against game retailers that sell used games, calling the practice 'parasitic':
Used game sales are, in fact, a separate business to the game industry, one that is parasitical and offers little or no benefits to the business as a whole. If you look at the share-of-effort or the share-of-investment or the share-of-creativity that goes into making a game and bringing it to market, you have to wonder if this is a system that anyone could describe as being fair and just.
Predictably a lot of gamers find this position offensive. I do, and I don't even buy used games. I think if you buy a console game in a box and you want to sell it at some point, you should be free to do so. If a retailer wishes to assume the risk associated with used stock, and their clients are willing to buy it, more power to them. Calling the practice parasitic is simply missing the point. It's the kind of mentality that leads executives to take "sales we didn't make" and call it "lost revenue". It is disingenuous.
However I think the real problem here is one that Campbell's editorial doesn't even bother to tackle: which is that the fault for this practice falls squarely with the developers and publishers and with no one else.
AKQA, the company responsible for last year's award-winning IRIS ARG promoting Halo 3, has put up an extensive presentation that summarizes and details each step of the game.
In episode 4, the summary reads in part:
The fourth episode continued to provide hints at the previously unknown Halo backstory, including the shocking reveal that Humans and Forerunners share an ancient biological connection.
So, is that it? Are humans and forerunners somehow related? Are Humans surviving Forerunner, left behind somehow when the latter moved out into space? Is Earth a lost Forerunner homeworld? Do they merely share a common lost ancestor-- the Precursors, perhaps? Were both species, Human and Forerunner, seeded by some other, unknown source? Is this official backstory given to AKQA by Bungie, or something they came up with themselves?
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