| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Bungie take two games out of three against the Frag Dolls in this week's Humpday Challenge.
GameSpy wants you to know they love Halo 3. They really do. It's just that 2007 was just too good a year for the console, and well... a game that executes really well on a known formula while tinkering with details and adding some new features just isn't quite enough to make the top half of a top ten list this year.
Halo 3 is a carefully tuned refinement of one of the most successful game formulas of all time, and innovative gameplay mechanics don't really figure into that equation. So, while Halo 3 accomplished amazing things in terms of its impact on the burgeoning Xbox Live community by introducing the Forge (object-oriented level editor) and an impressive set of video-editing tools, the frenetic multiplayer remained mostly the same, with just a few tweaks (HD graphics, deployable equipment, new guns) to bring the experience into the new generation.
Ironically, the Halo game even Halo lovers love to hate-- Halo 2-- got comparatively more accolades than either the original or the final chapter, despite the fact that many fans like both of them better.
Oh well. So Halo 3 takes the #6 spot, behind Mass Effect ("brilliantly stylish"), Rock Band ("magical balance between musical experience and videogame"), Orange Box ("best gaming deal of 2007"), BioShock ("a beautifully designed and wonderfully thought-out world") and Call of Duty 4 ("It isn't set during WWII!").
It shouldn't come as much surprise, but if someone owns an Xbox 360, odds are they'll also pick up Halo 3. So far 52 percent of the US installed base owns the game, according to GameDaily BIZ.
Over at Bungie.net...
[quote=Frankie]Watch this superb animated parody of Halo. You'll be glad you did: High Larity.[/quote]
Ask many Bungie fans what they think makes their favorite games different than others, and you might get an answer like "addictive multiplayer". From a perhaps smaller, but no less dedicated or vocal group, you might get "the story" as an answer.
Not everyone agrees.
Dallas News technology writer Victor Godinez thinks videogame writing has a long way to go, and points up Halo 3 as an example:
Halo 3 is a lot of fun to play, and the multiplayer will likely go down in history as a truly great technical masterpiece.
But the single-player mode was a confusing muddle from a plot perspective. Every time this complaint pops up, legions of fans rush to point out this or that video explanation of the plot on YouTube, or they suggest you go read the Halo novels or scour Bungie's Web site for plot clues.
No.
The game should be a self-contained and comprehensible artistic work. The fact that a game with Halo 3's development budget (which it's safe to say was in the tens of millions of dollars) ended up with such a cut-rate story shows there's still a limited pool of writing talent in the industry.
This probably deserves (and will likely get) a longer and more detailed response, but I'd say that the Halo series of games stands well alone, aside from support materials like the novels, but not separately from each other.
So as a series of games, I think it is a self-contained and comprehensible artistic work. However, Halo 3 makes about as much sense in isolation from its prequels as the Return of the King would all by itself, which is to say, not a whole lot.
Halo 2 and Halo 3, to be comprehensible, depend on the previous games, and this is only natural and acceptable. I'd argue that Mr. Godinez-- who writes about games on his blog-- either didn't play the first two games, or didn't pay much attention when he did.
Wired takes a look at the work of Forge artist Brock Davis. Amongst other things, he's created an optical illusion of a 3D self-portrait on Sandtrap.
This week it's all about DLC and Forge, including some amazing maps and top tips for top men. And women.
With the release of the Foundry map, especially targeted for users of Halo 3's map editor, Forge, Rampancy.net opens its Forge Maps database. Users can submit their maps with a screenshot, descriptions, and links to the map posts on Bungie.net, as well as rate maps submitted by other users.
Submit your own maps today (registered users only-- we have to know whose map it is!).
Then, you can browse the other maps in the database. You can search and sort them based on what weapons, vehicles, or equipment they contain, as well as by rating, by author, by title, by popularity, and by what original map they are based on.
Rampancy is happy to have HawaiianPig's Foundry-based map of mongoose mayhem, DeathCross, as its first official entry.
If you have any questions at all about how to submit your map or how the database works, email me at narcogen@rampancy.net, send me a private message, or just post a comment.
The kind and well-behaved folks from Clantacular met us on the Internet for a "friendly." Did we lose again?
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