| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Assistant Site Director Rams has put up his (second, by my count) resignation letter from Battleground: Halo, one of the longer-running Halo fansites on the web. While Viper is hedging his bets by holding a pool on Rams coming back again, the man himself says this is it, because real life is starting to infringe on the time he needs for working on the site. He will be replaced by Ecko. Be sure to give his letter a read.
There's a thread in the HBO forum where mikeman445 pointed out a couple of tricks relating to weapon reloading in Halo; one that he was familiar with, the other he wasn't, but noticed in a tournament video featuring StK vs. TDT.
nof of ninjasonfire noted that StK discovered a bug where if you press the reload button twice and then switch weapons, the first weapon will reload its clip, thus bypassing the time needed to reload the weapon during the reload animations.
nof also points out that this trick still works in Halo PC, and is especially effective on the rocket launcher because of its long reload time.
It became known to nof about eight months ago, at which time he believes the knowledge was fairly exclusive. Guess it isn't any more. Here's hoping that Bungie and Gearbox can get this fixed in a future patch.
SketchFactor has posted on Bungie.net that the PC version of Halo is getting a security patch through the auto-update mechanism to keep it in step with a needed security fix for the dedicated server. Both changes are to protect against an exploit on the GameSpy CDKey SDK. Both the Halo PC client and dedicated server will now be version 1.04. The story at Bungie net has a link to the updated dedicated server. There's no word on what, if any other changes, are in this version, or how this affects Mac clients.
Progamerz has put up a short FAQ on the Halo Editing Kit with answers from Gearbox programmer Hellface. The release of the kit (as with the 1.04 patch) they say is up to Bungie and Microsoft now, and not Gearbox. Thanks rapture via Louis Wu of HBO. Incidentally, most of the information is regarding stuff that either won't work or hasn't been tested, namely moving geometry, variable media height, damage-causing media, etc.
Blam-Halo.co.uk has their poll on what your favorite Halo fansite is back up, this time with IP and cookie blocking to prevent multiple votes. As expected, with the new restrictions in place, HBO is far and away in the lead.
... so pay no attention to those bulletholes in your back. Too often, communication in online games is on that level, especially if you aren't able to use voice services. Halo.fropco.com has a new article up on teamwork in Halo called Sum Utilis Militis. Thanks John "Raider".
Take This Cron Job And Shove It -
Editor's Note: This is a little off-topic for Rampancy proper, and the full article will only be of interest if you're a fansite admin familiar with Apache and PHP. The upshot of it all, for Rampancy, is that the site should be performing now better than it ever has, and in the near future it should be much easier to navigate. Gone will be the days of linking to Rampancy articles by ID number; all common pages will have a name.
But if you're interested in how this longed-for feature finally got activated, as well as why the site's been such a dog this week, read on.
Earlier this week, I began migrating all of the sites hosted by Synfibers that were using the PHP-based CMS called Drupal from version 4.2 (and one site that was hosted on a modified 4.0 installation) to the latest and greatest edition, 4.3.2.
For the most part, the process was pretty painless. Unlike some previous upgrades, there were very few times I had to manually alter a site's database to get the new code tree to work, and most of the time these were mentioned explicitly by the upgrade script. The first day I did one site, and let it sit overnight. When everything seemed to be fine, I did five more sites the next day.
That's when everything seemed to slow down to a crawl, about every fifteen minutes or so. I thought it was the scheduled cron job that updates the database with XML newsfeeds and so on; I figured some of the newsfeed URLs were bad or had malformed XML, so I started weeding out the feeds, removing sites that had invalid XML or sites that didn't seem to have active newsfeeds anymore.
Then Verio tech support emails me, warning of dangerously high CPU usage in some Apache webserver threads, and suggests that it might be due to Googlebot. I thought at first it was again the cron jobs and that he just wasn't familiar with my usage of Drupal and the need for these cron scripts to be run frequently. However, as it turns out he did, and he had already dismissed the cron jobs as a potential cause because the times when they ran didn't seem to match up with the times when these high-CPU-usage Apache processes were spawning.
[image:6750 left hspace=5 vspace=5 border=0]Quit giggling at the headline, the Weekly Bungie Update is serious business. The newest edition, by Frankie, is over in the forum at Battleground: Halo. One of the more interesting bits of info is how Mat "Shunji" Noguchi has figured out how to make it so players won't miss key pieces of explanatory dialogue, something that was commonplace in Halo 1, as combat noise, vehicles, or other things drowned out what Cortana was trying to tell us about those vitally important non-natural cave formations:
Mat Noguchi is up to something pretty special too. He just perfected a neat technique/tool/trick that allows the player to hear all the important game dialog in a completely natural way. No longer will you sprint by an event and miss a vital clue from an NPC (Non-Player-Character). We can't tell you exactly how it works, suffice it to say that when it happens, it'll make perfect sense.
Of course, our cheap joke pales in comparison to Frankie's, as he loudly exclaims that Chucky finally has the POOPS working. We'll let him explain. Thanks Frankie at Bungie.net.
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