Mac Myth III Will Include Fixes From PC Patch
According to Blambi's post at MythVillage, Mike Donges of Mumbo Jumbo has said that the Mac version of Myth III that ships will include many of the bug fixes they are working on a patch for right now.
According to Blambi's post at MythVillage, Mike Donges of Mumbo Jumbo has said that the Mac version of Myth III that ships will include many of the bug fixes they are working on a patch for right now.
The German magazine GameStar has posted a Halo review that's drawn some fire from fans over in the HBO forum. For one, apparently it's a little more critical than most of the others we've seen in the English language press of late; it accuses Halo of being unoriginal of all things, then gives away just about all of the plot.
Beyond that, however, Uriel pointed out that they quoted one Boris Schneider-Johne somehow connected to MS' Xbox operations in Germany as laying out a general schedule for the PC conversion of Halo, giving a release date of fall 2002 .
Matt Soell replied that even Jason Jones doesn't really know yet how that's going to be done, and so it's unlikely this guy does, either, whoever he is.
After the Myth franchise went to Take Two after the purchase of Bungie by Microsoft, a developer named Mumbo Jumbo was contracted to develop Myth 3. The team was disbanded after the release of the game, which was not particularly successful.
Rampancy created this area to catalog reports of users of the game post-release.
While Butcher has advised me that this is old news, I'm posting it in blatant defiance of his better judgement. Inside Mac Games has posted an item on Microsoft's DirectPlay, and Apple's answer to it:
A couple of years ago, Bungie developed a cross-platform game networking API called Uber ...[whack]
Apple has picked up Uber and is now developing it as OpenPlay, a network abstraction layer for both the Mac OS and Windows that game developers can use in their games to make them network across both major operating system platforms. Since the technology is available under Apple's Open Source license, developers do not have to pay a licensing fee to use OpenPlay, and they can also modify the source code to meet their needs.
Good to hear that Uber, the networking model I believe the Myth series was built on, is still under development. And even better to hear that Apple is positioning it against DirectPlay, which (in my uneducated opinion) reeks of an attempt to block out other platforms. An interested read, definitely worth stopping by.
All is not lost, however. Anyone guilty of tinkering with Fear is certain to have noticed the tag called "internal formations", the only tag in the Formations group.
MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.
Completely non-Blam related, Biodegrader is a Deathmatch fixer plugin currently under development and testing by Badlands, as well as a brave few others. Due to the lack of a major HL distribution center, I've posted a copy of it here, so anyone willing to try it out and file bug reports is welcome to grab it and give it a whirl.
It works just like Clumpfix, in that the host just needs to activate it, and the players just need to have it. When active, it will gradually cause projectiles to expire, preventing the map from overflowing (the principle bug with Deathmatch). It's subtle, but it works great... so far.