Destiny Character Development: Bungie At GDC 2013
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Hi
This is my transcription of 'Belly of the Beast' (from the Halo 4 soundtrack) for piano.
Difficulty: Intermediate
Enjoy :)
Nope, not doing one.
Bungie's latest Mail Sack is up. Here's a highlight:
MastaSin In Destiny, can we play as the aliens or are we locked to the human race? And if we are, why are we locked to the human race? What's the reason?
Deej Not all of the aliens in Destiny are evil, just like not all humans are good. We’ve barely scratched the surface on the character and customization options you’ll have access to in Destiny, but we’re not going to dig in any deeper today.
I believe one of the early IGN stories seemed to indicate that players would only be humans, but this seems to cast a bit of doubt.
Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.
Shaun McInnis, GameSpot Editor, has penned an article spelling out exactly what Bungie's new game, Destiny, is-- and is not:
"These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO."
Butcher is a pretty straight shooter-- plus there's no subscription fee, so there's that. Check out the full article to see what else will or won't be in Destiny, according to GameSpot.
John Gaudiosi at PCWorld interviews Bungie's COO, Pete Parsons, about Bungie's new game, Destiny. In the interview, Parsons again confirms that an element some fans were worried would be omitted is in the game-- namely, solo play:
We want players to tell their own stories. We’re going to give them the ability to customize their character, and their experience. Then they’re going to go on epic adventures with their friends. You can play Destiny solo, but we believe that everything fun to do in Destiny is more fun when you’re playing with friends. It’s that unpredictable human element that will create the most important moments in Destiny.
The game may need to be online all the time, but it looks like you'll have the option of playing by yourself if that's what you want.
Why, the video kind, of course.
MoreConsole avoids the obvious answer and wonders what Destiny will bring us.
Hey guys, Just finished transcribing the first part (best sounding part) of halo 3: odst bits and pieces. The arrangement is for piano.
A good deal of new information about some of the alien races in Bungie's Destiny in this week's Mail Sack. Here, for instance, is some really interesting stuff about the Fallen from Urk:
I fell in love with the Fallen all the way back in 2009. Partly because there’s just something wonderful about the idea of a nomadic race of once noble houses now scattered to the solar winds. Partly because there’s something primordial and instantly terrifying about squaring off against an unpredictable Fallen Captain, his tattered crimson cape draped over a set of four splayed and angular arms that bristle with sleek firepower.
Sounds like an interesting blend of Dune's Landsraad, Mass Effect's Quarians, and Unreal's Nali. Also sounds like they all have four arms.
This is my transcription of halo:odst the rookie. It is only the start, if you want more please tell me
Bungie's latest article in their Breaking In series of interviews is with Content Tools Team Lead Aaron Lieberman. He's working on Destiny's tools, the Grognok world editor and the Bonobo toolbox editor.
Over at Gamasutra, Shay Pierce wrote a piece entitled Game Designers and the Four Tribes of Artists, and then Sara Gross (also at Gamasutra) wrote a piece called Indie Elitism, partially in response. Response to what? Well, apparently Pierce had read some conversations on Twitter in response to Bungie's Destiny reveal that were a bit less than positive:
A few days ago when Bungie did their first reveal of "Destiny", my friend and former co-worker Josh (who is working on Destiny) was expressing some frustration on Twitter. Josh is a big fan of indie games, and was frustrated because many of the indie game developers he respects were seemed to be expressing immediate disdain for the game.
Josh in this case is Bungie's Josh Hamrick, of course. Pierce started in on how the indie game community has a bunch of snobs in it, but Gross apparently thought Pierce took it too far, or perhaps not far enough, or not quite in the right direction, and anyway ended up here:
I see no reason to vehemently snub the things that shaped gaming as we see them today. Why not embrace them - appreciate what they did for us? Some were pioneers once too. Before they made AAA titles, they made games in their parents’ basements, lived on pre-packaged garbage foods, and suffered obscene deadlines to help their creations see the light of day. They started somewhere too. AAA developers aren’t so different from us, indies.
... and linked to this.
Artist Jesse van Dijk has done some of Destiny's concept art, including the Citadel. He's just now posted some of those Destiny images at CGHub, but and there's other stuff on his tumblr to check out as well.
Freelance artist Kekai Kotaki has posted some of the concept art done for Bungie's Destiny on tumblr. Be sure to watch their tumblr for future imagery.
Ready Up Live is another gaming site that follows Bungie games, including Halo (and 343's Halo 4) and Destiny (as well as a little Minecraft thrown in, if you're into that sort of thing). Check out their site or their YouTube page for updates.