xbox 360

A spaceship, possibly human in origin, hangs below the rings of Saturn.

Destiny apparently takes place within humanity's home solar system. The lack of more distant locations would seem to indicate that humanity lacks faster than light travel in this universe at this point in time, definitely dividing it from the Halo universe, where humanity achieved FTL travel earlier.

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This image of human ruins apparently is located somewhere in the former Soviet Union. A small sign over the door reads in Cyrillic, "Inna Tour", presumably a travel agency.

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A Hunter, in the left foreground, attempts to avoid the notice of a patrol of Fallen (foreground) and Cabal (background).

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Rampant for over se7en years.




Rampant for over se7en years.



We didn't even know how big Halo was going to get.

How can anything be bigger than Halo?

We'll find out.

-- C. J. Cowan


Rampant for over se7en years.



This sunset behind the City really shows off the new engine's lighting effects.


Rampant for over se7en years.



This in-engine shot, apparently of a crashed or disabled human craft, would not look at all out of place in Halo; the design looks very much in the same vein as the Forward Unto Dawn.


Rampant for over se7en years.



This looks like an in-game shot, but it's hard to identify some of the objects in the distance. The blue glowing might be engine exhaust from a crashed ship, or perhaps a structure on fire.


Rampant for over se7en years.



Another in-engine shot at the tower location overlooking the city and the Traveler. A closer look at the robot sentry patrols with a sniper rifle.


Rampant for over se7en years.



Another in-engine shot at the tower location overlooking the city and the Traveler. A robot sentry patrols with a sniper rifle.


Rampant for over se7en years.



Probably the only time you see an actual reticle on-screen. The player seems to be in a rocky, underground location, using a scoped weapon.


Rampant for over se7en years.



We've gone from continuing to make Halo games to doing something that certainly draws on our past experiences, and plays to our strengths, but it's new and exciting. It's going to take on a life of it's own. "

-- Joe Staten, Cinematic Director


Rampant for over se7en years.



Another apparent in-game shot showing off vegetation and lighting effects.


Rampant for over se7en years.



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