When online gaming first became popular, it seemed that only a lucky few had high speed, low latency connections, usually from a university or office. Now, with the proliferation of DSL and cable modem availability, a lot more people can get in on the fun without cursing about their modem catching on fire.
However, there are still those of us who, for one reason or another, can't find Halo servers on the 'net with a ping lower than 250 or so.
For this reason, I've started to compile the High Ping Bastard's Guide to Halo, tailored specifically for helping players who want to get in on the fun of online Halo but haven't yet managed to discover the joy that is broadband.
The first installment, Vehicles, is available now.
PfhorSlayer has published the first screenshots of version 2.0 of Aquaduct, the Xbox tunneling app for Mac OS X. Aquaduct 2 features compatibility with XBConnect as well as a new interface.
Bungie has put up a series of pages about the dedicated Halo PC servers they run that are hosted by HomeLAN, the same outfit that hosts well-known webcomic Penny Arcade. There's a list of servers, a rundown on rules and regulations, and info about HomeLAN itself.
The first thing that modern man achieved after customizable game engines, of course, was figuring out how to make playing one game look more like playing another game, an activity which is as inscrutable as its appeal is universal.
Bungie games are no exception to this rule, and in the past there was not one, but two groups trying to make one Bungie game (Myth) look like another Bungie game (Marathon) was well as various ambitions for putting a Spartan from Halo into the Marathon engine; and who knows, when the Halo Editing Kit finally gets released, maybe some enterprising people will find out how to make the Halo engine play a game that looks like Marathon and thus surpass Aleph One as one of the coolest uses for legacy intellectual property.
The latest version of this, of course, is a mod for Battlefield 1942 based on Halo called Homefront; there's a preview of it over at Battleground: Halo. Thanks Rams for the heads-up.
Nick posted that MonoxideC has made multiplayer action in The Library possible with a set of instructions and links to the level itself in an HBO forum post. Thanks to Louis Wu at HBO for the heads-up.
Halo Ops is once again trotting out the old "Halo 1.5 with XBL support" rumor, as late as the end of last month. This time not only does it have the mandatory "a Microsoft rep confirmed" bit in it, but the poster, Tycho, claims to have discussed it with Randy Pitchford, who says Gearbox wasn't involved.
That makes complete sense, of course, when you realize that Xbox Live is, of course, for the Xbox, not for the PC, and Gearbox was only involved in making the PC port of Halo. Also, it's hard to be involved in something that Bungie has said over and over again doesn't exist. Who knows, maybe they've changed their minds, but the logic used when they denied it earlier still holds-- it would just slow them down from finishing Halo 2, and as a result doesn't make much sense. You can, of course, as always consult the Bungie Rumor Control Database to refresh your memory.
Aquaduct 2 has been announced by PhforSlayer of Postpose. Aquaduct users can now play against those using the XBConnect tunneler for Windows, as well as use a nifty new interface for listing, hosting and joining games. Aquaduct 2 should be available "soon" according to the site.
Fluffy has posted at Battleground: Halo that as of January 1, they will end their Halo Beta ladder and start the official one. More information is available at TCLN: Halo.
This edition of Narc's Retorts isn't as long-- I promise. This one is on how XBL could be used to make speedrunning a more popular gameplay mode in Halo 2.
Brandon "vector40" Oto has written a tutorial on flying the Banshee called Banshee Handling in our Halo Articles section. Maybe this will help me a bit; frankly, I've been on the side of the argument that says that Banshees are unbalancing Halo multiplayer, but that may be because of lag... or lack of skill. Yeah, definitely lag... or lack of skill.