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Bungie has published a video with commentary showing how they made the E3 2013 Destiny demo.

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For years now I've speculated that Bungie became independent from Microsoft in 2007 because the studio wanted to make games that weren't Halo but Microsoft wanted no part of that. This conclusion seemed (to me, anyway) to be strongly supported by the spinoff deal that set Bungie free in exchange (at least in part) for Microsoft keeping the Halo franchise. Any lingering doubts I'd suggest were expunged by Jason Jones in his last interview with Game Informer:

GI: Before Destiny, your team had been working on Halo for a long time. What prompted the move?

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Quickly on the heels of the rumors of a Destiny Beta next year, Bungie resurrects the podcast, releases another trailer, confirms that Beta access will come to all Destiny preorders with participating retailers, and says goodbye to veteran scribe Joe Staten.

This podcast uses:

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

For audio recording, we use Mumble:

http://mumble.sourceforge.net

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After lying dormant for years, Bungie has once again unleashed a "snarling, ferocious beast." Thank goodness for us it is the Bungie Weekly Update and not Luke Smith after all.

(If that could continue to be the case, it'd be great. Thanks.)

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Bungie shows off some of what we can expect from one of Destiny's environments: Earth's own moon.

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Seven things in Halo that are the same (or better) in Marathon.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Garry's Mod, available from Steam.

Mark V[B] Spartan model for Garry's Mod by 017.

Halo M6G and SMG weapons by Residual Kat.

SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.

Blood Fury's cinema tools.

Greenscreen Material by DasMatze.

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Destiny pulled in quite a few awards at Gamescom in Germany this year. You can see some of those highlighted here, as well as footage of locations we haven't seen before.

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Bungie unveiled a new ViDoc at Gamescom in Cologne, Germany last week. Not a whole lot of new footage or information, but Blackstar and Narcogen take a look and find some interesting things anyway.

For audio recording, we use Mumble:

http://mumble.sourceforge.net

Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

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This Destiny ViDoc was released for GamesCom in August, 2013. Most of the footage and locations still comes from the E3 demo, and the footage that doesn't features locations that have mostly been shown in screenshots, but there are a few new tidbits here and there, including new enemies and weapons.

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I will post some transcriptions when I'm done :)

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Bungie's official trailer showing the first look at actual gameplay in Destiny.

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Ian over at Mythgamer has a post that dissects Bungie's Law of the Jungle trailer for Destiny to see what it does well. Go take a look.

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Urk from Bungie tells IGN that everything Bungie does on the backend for Destiny is platform agnostic, but the company still has not definitively announced, nor definitively denied, versions of the game for other platforms like PC or Mac.

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This "live action" trailer for Destiny promotes the first gameplay reveal coming up at E3, as well as emphasizing how central cooperative play is to Bungie's new game... "the power of the pack is the wolf, and the power of the wolf is the pack."

Actor Giancarlo Esposito ("Gus" from Breaking Bad") here plays a character seemingly telling a bedtime story about the Guardians. Perhaps he'll have a voice role in the game itself?

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